- Member Physsim::AAngle::set (const Quat *q)
- test this method
- Member Physsim::CollisionMethod::calc_collision_point (ContactPtr c)
- revisit how this method works with non-convex geometries
- Member Physsim::CompGeom::intersect_seg_box (const Vector3 &lo, const Vector3 &hi, const std::pair< Vector3, Vector3 > &seg, Vector3 &isect1, Vector3 &isect2)
- test this function
- Member Physsim::Contact::to_visualization_data () const
- add a cone onto the arrows
- Member Physsim::Contact::write_vrml (const std::string &filename) const
- add a cone onto the arrows
- Class Physsim::Joint
- implement a rest position for q?
- Member Physsim::Matrix4::set (const AAngle *a, const Vector3 *v)
- make this marginally faster by setting the matrix components directly (eliminates redundancy in setting non-rotation and non-translational components)
- Member Physsim::Matrix4::set (const Matrix3 *m, const Vector3 *v)
- make this marginally faster by setting the matrix components directly (eliminates redundancy in setting non-rotation and non-translational components)
- Member Physsim::Matrix4::set (const Quat *q, const Vector3 *v)
- make this marginally faster by setting the matrix components directly (eliminates redundancy in setting non-rotation and non-translational components)
- Class Physsim::PrismaticJoint
- implement a rest position for q?
- Member Physsim::RestingContactMethod::determine_A_b (const std::vector< MeasureData > &ms, MatrixNN &A, VectorN &b)
- remove cloning -- shouldn't be necessary
- Class Physsim::RigidBody
- implement rest matrix
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1.5.1