Physsim::Triangle Member List

This is the complete list of members for Physsim::Triangle, including all inherited members.

a() constPhyssim::Triangle [inline]
b() constPhyssim::Triangle [inline]
Base() (defined in Physsim::Base)Physsim::Base
Base(const Base *b) (defined in Physsim::Base)Physsim::Base
c() constPhyssim::Triangle [inline]
calc_distance(const Vector3 &point, Vector3 &closest_point) const Physsim::Triangle
clone(BasePtr &cloned, bimap< BasePtr, BasePtr > *obj_map=NULL) const Physsim::Base [virtual]
clone(boost::shared_ptr< T > x)Physsim::Base [inline, static]
force_normal_update()Physsim::Triangle
get_area() const (defined in Physsim::Triangle)Physsim::Triangle [inline]
get_d() constPhyssim::Triangle [inline]
get_vertex(unsigned i) constPhyssim::Triangle
id() constPhyssim::Base
id(const std::string &ID)Physsim::Base [inline]
inside(const Vector3 &x) constPhyssim::Triangle
intersects(const Triangle &t1, const Triangle &t2)Physsim::Triangle [static]
is_struct_identical(BaseConstPtr object) const (defined in Physsim::Base)Physsim::Base [inline, virtual]
load_from_xml(XMLTreeConstPtr node, std::map< std::string, BasePtr > &id_map)Physsim::Base [virtual]
load_state(BaseConstPtr object, bimap< BasePtr, BasePtr > *correspondence=NULL)Physsim::Base [virtual]
name() constPhyssim::Base [inline]
name(const std::string &name)Physsim::Base [inline]
normal() const (defined in Physsim::Triangle)Physsim::Triangle [inline]
on_edge(const Vector3 &x) constPhyssim::Triangle
on_vertex(const Vector3 &x) constPhyssim::Triangle
operator=(const Triangle &t)Physsim::Triangle
output_object_state(std::ostream &out) constPhyssim::Base [virtual]
save_state(BasePtr object, bimap< BasePtr, BasePtr > *correspondence=NULL) constPhyssim::Base [virtual]
save_to_xml(XMLTreePtr node, std::list< BaseConstPtr > &shared_objects) constPhyssim::Base [virtual]
set_a(Vector3ConstPtr a)Physsim::Triangle
set_a(const Vector3 &a) (defined in Physsim::Triangle)Physsim::Triangle [inline]
set_b(Vector3ConstPtr b)Physsim::Triangle
set_b(const Vector3 &b) (defined in Physsim::Triangle)Physsim::Triangle [inline]
set_c(Vector3ConstPtr c)Physsim::Triangle
set_c(const Vector3 &c) (defined in Physsim::Triangle)Physsim::Triangle [inline]
strictly_inside(const Vector3 &x) constPhyssim::Triangle
to_VRML(std::ostream &o, bool wireframe) constPhyssim::Triangle
transform(const Triangle &t, const Matrix4 &m)Physsim::Triangle [static]
Triangle(Vector3ConstPtr a, Vector3ConstPtr b, Vector3ConstPtr c)Physsim::Triangle
Triangle(const Vector3 &a, const Vector3 &b, const Vector3 &c)Physsim::Triangle
Triangle() (defined in Physsim::Triangle)Physsim::Triangle [inline]
Triangle(const Triangle &t) (defined in Physsim::Triangle)Physsim::Triangle [inline]
user_data() constPhyssim::Base [inline]
user_data(boost::shared_ptr< void > data)Physsim::Base [inline]
~Base() (defined in Physsim::Base)Physsim::Base [virtual]
~Triangle()Physsim::Triangle


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