Physsim::RigidBody Member List

This is the complete list of members for Physsim::RigidBody, including all inherited members.

_separatorPhyssim::Visualizable [protected]
_vizdataPhyssim::Visualizable [protected]
_vtransformPhyssim::Visualizable [protected]
add_child_link_global(RigidBodyPtr child, const Vector3 &v)Physsim::RigidBody
add_child_link_link(RigidBodyPtr l, const Vector3 &com_to_child_inner_joint_vec_link)Physsim::RigidBody
add_collision_geometry(CollisionGeometryPtr g)Physsim::RigidBody [inline]
add_force(const Vector3 &force)Physsim::RigidBody
add_force(const Vector3 &f, const Vector3 &p)Physsim::RigidBody
add_torque(const Vector3 &torque)Physsim::RigidBody
apply_impulse(const Vector3 &j, const Vector3 &p)Physsim::RigidBody
apply_impulse(const Vector3 &j, const Vector3 &k, const Vector3 &p)Physsim::RigidBody
Base() (defined in Physsim::Base)Physsim::Base
Base(const Base *b) (defined in Physsim::Base)Physsim::Base
calc_fwd_dyn()Physsim::RigidBody [virtual]
calc_point_accel(const Vector3 &point, const Vector3 &dir)Physsim::RigidBody
calc_point_vel(const Vector3 &point, const Vector3 &dir) constPhyssim::RigidBody
calc_sep_accel(RigidBody &rb1, RigidBody &rb2, const Vector3 &point, const Vector3 &dir, const Vector3 &dir_dot)Physsim::RigidBody [static]
clear_child_links()Physsim::RigidBody [inline]
clear_collision_geometries()Physsim::RigidBody [inline]
clone(BasePtr &cloned, bimap< BasePtr, BasePtr > *obj_map=NULL) const Physsim::RigidBody [virtual]
Physsim::Base::clone(boost::shared_ptr< T > x)Physsim::Base [inline, static]
construct_from_node(XMLTreeConstPtr node, const std::map< std::string, BasePtr > &id_map)Physsim::Visualizable [static]
det_collision_matrix(const Matrix3 &contact_frame_transpose, const Vector3 &contact_point)Physsim::RigidBody
DynamicBody() (defined in Physsim::DynamicBody)Physsim::DynamicBody [inline]
DynamicBody(const DynamicBody *d) (defined in Physsim::DynamicBody)Physsim::DynamicBody [inline]
get_aaccel()Physsim::RigidBody [inline]
get_all_collision_geometries() constPhyssim::RigidBody
get_angular_momentum() constPhyssim::RigidBody [inline]
get_articulated_body() constPhyssim::RigidBody [inline]
get_avel() constPhyssim::RigidBody [inline]
get_child_link_map() constPhyssim::RigidBody [inline]
get_child_links() constPhyssim::RigidBody
get_collision_geometries() constPhyssim::RigidBody [inline]
get_collision_geometry(unsigned i)Physsim::RigidBody [inline]
get_com_to_outer_joint_vector_global(RigidBodyConstPtr child) constPhyssim::RigidBody
get_com_to_outer_joint_vector_link(RigidBodyConstPtr child) constPhyssim::RigidBody
get_index()Physsim::RigidBody [inline]
get_inertia() constPhyssim::RigidBody [inline]
get_inertia_inv() constPhyssim::RigidBody [inline]
get_inner_joint() constPhyssim::RigidBody [inline]
get_inner_joint_to_com_vector_global() constPhyssim::RigidBody
get_inner_joint_to_com_vector_link() constPhyssim::RigidBody [inline]
get_laccel()Physsim::RigidBody [inline]
get_linear_momentum() constPhyssim::RigidBody [inline]
get_lvel() constPhyssim::RigidBody [inline]
get_mass() constPhyssim::RigidBody [inline]
get_mass_inv() constPhyssim::RigidBody [inline]
get_orientation() constPhyssim::RigidBody [inline]
get_parent_link() constPhyssim::RigidBody [inline]
get_position() constPhyssim::RigidBody [inline]
get_qvel() constPhyssim::RigidBody [inline]
get_spatial_accel(ReferenceFrameType rftype)Physsim::RigidBody
get_spatial_iso_inertia_link()Physsim::RigidBody [inline]
get_spatial_transform_backward()Physsim::RigidBody
get_spatial_transform_forward()Physsim::RigidBody
get_spatial_transform_global_to_link()Physsim::RigidBody
get_spatial_transform_link_to_global()Physsim::RigidBody
get_spatial_velocity(ReferenceFrameType rftype)Physsim::RigidBody
get_state()Physsim::RigidBody [virtual]
get_state_deriv()Physsim::RigidBody [virtual]
get_this()Physsim::RigidBody [inline]
get_this() constPhyssim::RigidBody [inline]
get_transform() constPhyssim::RigidBody [inline]
get_visualization_data() constPhyssim::Visualizable [inline]
id() constPhyssim::Base
id(const std::string &ID)Physsim::Base [inline]
is_base() constPhyssim::RigidBody [inline]
is_child_link(RigidBodyConstPtr query) constPhyssim::RigidBody
is_enabled() constPhyssim::RigidBody [inline]
is_end_effector() constPhyssim::RigidBody [inline]
is_struct_identical(BaseConstPtr object) const Physsim::RigidBody [virtual]
load_from_xml(XMLTreeConstPtr node, std::map< std::string, BasePtr > &id_map)Physsim::RigidBody [virtual]
load_state(BaseConstPtr clone, bimap< BasePtr, BasePtr > *correspondence=NULL)Physsim::RigidBody [virtual]
name() constPhyssim::Base [inline]
name(const std::string &name)Physsim::Base [inline]
num_child_links() constPhyssim::RigidBody [inline]
num_collision_geometries() constPhyssim::RigidBody [inline]
output_object_state(std::ostream &out) constPhyssim::RigidBody [virtual]
remove_child_link(RigidBodyConstPtr link)Physsim::RigidBody
remove_collision_geometry(CollisionGeometryPtr g)Physsim::RigidBody
remove_collision_geometry(unsigned i)Physsim::RigidBody [inline]
reset_accumulators()Physsim::RigidBody [inline, virtual]
reset_spatial_transforms()Physsim::RigidBody
RigidBody()Physsim::RigidBody
save_state(BasePtr object, bimap< BasePtr, BasePtr > *correspondence=NULL) constPhyssim::RigidBody [virtual]
save_to_xml(XMLTreePtr node, std::list< BaseConstPtr > &shared_objects) constPhyssim::RigidBody [virtual]
set_aaccel(const Vector3 &a)Physsim::RigidBody [inline]
set_angular_momentum(const Vector3 &L, bool update_velocity=false)Physsim::RigidBody
set_articulated_body(boost::weak_ptr< ArticulatedBody > body)Physsim::RigidBody [inline]
set_avel(const Vector3 &avel, bool update_angular_momentum=false)Physsim::RigidBody
set_child_link_global(RigidBodyPtr child, const Vector3 &com_to_inner_joint_vec_global)Physsim::RigidBody [inline]
set_child_link_link(RigidBodyPtr child, const Vector3 &com_to_inner_joint_vec_link)Physsim::RigidBody [inline]
set_enabled(bool flag)Physsim::RigidBody
set_index(unsigned index)Physsim::RigidBody [inline]
set_inertia(const Matrix3 &m)Physsim::RigidBody
set_inner_joint(JointPtr j)Physsim::RigidBody
set_inner_joint_to_com_vector_global(const Vector3 &v)Physsim::RigidBody
set_inner_joint_to_com_vector_link(const Vector3 &v)Physsim::RigidBody
set_laccel(const Vector3 &a)Physsim::RigidBody [inline]
set_linear_momentum(const Vector3 &P, bool update_velocity=false)Physsim::RigidBody
set_lvel(const Vector3 &lvel, bool update_linear_momentum=false)Physsim::RigidBody
set_mass(Real mass)Physsim::RigidBody
set_orientation(const Quat &q)Physsim::RigidBody
set_parent_link(RigidBodyPtr l)Physsim::RigidBody
set_position(const Vector3 &pos)Physsim::RigidBody
set_qvel(const Quat &qd, bool update_angular_momentum=false)Physsim::RigidBody
set_spatial_accel(const SVector6 &a, ReferenceFrameType rftype)Physsim::RigidBody
set_spatial_velocity(const SVector6 &v, ReferenceFrameType rftype)Physsim::RigidBody
set_state(const VectorN &state)Physsim::RigidBody [virtual]
set_transform(const Matrix4 &transform)Physsim::RigidBody
set_transform(const Quat &q, const Vector3 &x)Physsim::RigidBody
set_visualization_data(SoNode *vdata)Physsim::RigidBody [inline, virtual]
Physsim::DynamicBody::set_visualization_data(SoSeparatorWrapperPtr vdata)Physsim::Visualizable [virtual]
set_visualization_transform(const Matrix4 &T)Physsim::Visualizable [inline]
sum_forces() constPhyssim::RigidBody [inline]
sum_torques() constPhyssim::RigidBody [inline]
transform(const Matrix4 &transform)Physsim::RigidBody [inline, virtual]
update_angular_momentum()Physsim::RigidBody [inline]
update_linear_momentum()Physsim::RigidBody [inline]
update_visualization()Physsim::Visualizable [virtual]
user_data() constPhyssim::Base [inline]
user_data(boost::shared_ptr< void > data)Physsim::Base [inline]
Visualizable() (defined in Physsim::Visualizable)Physsim::Visualizable
Visualizable(const Visualizable *v) (defined in Physsim::Visualizable)Physsim::Visualizable [inline]
~Base() (defined in Physsim::Base)Physsim::Base [virtual]
~DynamicBody() (defined in Physsim::DynamicBody)Physsim::DynamicBody [inline, virtual]
~RigidBody() (defined in Physsim::RigidBody)Physsim::RigidBody [inline, virtual]
~Visualizable() (defined in Physsim::Visualizable)Physsim::Visualizable [virtual]


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