#include <AAngle.h>
Inheritance diagram for Physsim::AAngle:

Public Member Functions | |
| AAngle () | |
| Default constructor. | |
| AAngle (const AAngle &source) | |
| AAngle (boost::shared_array< const Real > array) | |
| Constructs an axis-angle object from an array of four Real values. | |
| AAngle (const Quat *q) | |
| Constructs an axis-angle object from a quaternion. | |
| AAngle (Real x, Real y, Real z, Real angle) | |
| Constructs an axis-angle object from four Real values. | |
| AAngle (const Vector3 *v, Real angle) | |
| Constructs an axis-angle object from a vector and a Real value. | |
| AAngle (const VectorN *v) | |
| Constructs an axis-angle object from a 4D vector (components 0-2 are axis, component 3 is angle). | |
| AAngle (const Matrix3 *m) | |
| Constructs an axis-angle object from a 3x3 rotation matrix. | |
| AAngle (const Matrix3 *m, const Vector3 *axis) | |
| Constructs an axis-angle object from a 3x3 rotation matrix and a desired axis. | |
| AAngle (const Matrix4 *m) | |
| Constructs an axis-angle object from a 4x4 transformation matrix. | |
| bool | epsilon_equals (const AAngle &a, Real epsilon) const |
| Determines whether this axis-angle object is equal to another within some tolerance epsilon. | |
| void | set (boost::shared_array< const Real > array) |
| Sets this object from an array of four Reals. | |
| void | set (Real x, Real y, Real z, Real angle) |
| Sets this object from four Real values. | |
| void | set (const VectorN *v) |
| Constructs an axis-angle object from a 4D vector (components 0-2 are axis, component 3 is angle). | |
| void | set (const Vector3 *v, Real angle) |
| Sets this object from a three-dimensional vector and a Real value. | |
| void | set (const Matrix3 *m) |
| Sets the object from a rotation matrix. | |
| void | set (const Matrix3 *m, const Vector3 *axis) |
| Sets the object from a rotation matrix and rotation axis. | |
| void | set (const Matrix4 *m) |
| Sets the object from a transformation matrix. | |
| void | set (const Quat *q) |
| Sets this object from a quaternion object. | |
| void | operator= (const AAngle &source) |
| Copies a axis-angle object. | |
| AAngle | operator * (const AAngle &a) const |
| Multiplies two axis-angle representations. | |
| void | operator *= (const AAngle &a) |
| Multiplies this axis-angle representation by another and stores the result in this. | |
Static Public Member Functions | |
| static bool | epsilon_equals (const AAngle &a1, const AAngle &a2, Real epsilon) |
| Determines whether two axis-angle objects are equal to within some tolerance epsilon. | |
Public Attributes | |
| Real | _angle |
| Real | _x |
| Real | _y |
| Real | _z |
| AAngle::AAngle | ( | boost::shared_array< const Real > | array | ) |
Constructs an axis-angle object from an array of four Real values.
| array | a 4-dimensional (or larger) array; the first three values are the axis and the fourth is the angle |
| void AAngle::set | ( | boost::shared_array< const Real > | array | ) |
Sets this object from an array of four Reals.
| array | a 4-dimensional (or larger) array; the first three values are the axis and the fourth is the angle |
| void AAngle::set | ( | const VectorN * | v | ) |
Constructs an axis-angle object from a 4D vector (components 0-2 are axis, component 3 is angle).
Prints an error message to stderr if v is not a 4D vector
| void AAngle::set | ( | const Quat * | q | ) |
Multiplies two axis-angle representations.
This has the effect of performing a rotation by a, then performing a rotation by this.
| void AAngle::operator *= | ( | const AAngle & | a | ) |
Multiplies this axis-angle representation by another and stores the result in this.
This has the effect of performing a rotation by a, then performing a rotation by this.
1.5.1